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This year’s Expanded Animation will take place at the skyloft in Ars Electronica Center in Linz, Austria.

Expanded Animation 2024

The twelfth edition of the Expanded Animation Symposium, organized by the Hagenberg Campus of the University of Applied Sciences Upper Austria and Ars Electronica, will take place from September 5th to 7th as part of the Ars Electronica Festival 2024.

Location: skyloft at Ars Electronica Center, Ars-Electronica-Straße 1, 4040 Linz, Austria

Logo spelling Ars Electronica Aniamtion Festival

A collaboration between Ars Electronica and the University of Applied Sciences Upper Austria Hagenberg Campus, curated by Juergen Hagler and Daniela Duca De Tey

The 2024 Ars Electronica Animation Festival is a diverse showcase that invites spectators to discover current artistic productions in the field of digital animation. The showcase presents around 60 cutting-edge videos, encompassing everything from CGI to AI-generated visuals, cinematic deepfakes, animated documentaries and data visualizations. Most were selected from the submissions at Prix Ars Electronica 2024, while others were provided by prestigious international partners such as SIGGRAPH, ISEA, and Runway AI Film Festival. For the first time this, Ars Electronica Animation Festival will take place in medSPACE, a new venue for teaching anatomy, offering an immersive 4k screening experience with a projection surface of 14 by 7 meters. Located on the medical campus of Johannes Kepler University Linz, the space has been developed and implemented by the Ars Electronica Futurelab.

SPEAKERS

The speakers for Expanded Animation 2024 are confirmed and we’re proud to introduce them to you.

Art & Industry

featured by Sparte Information & Consulting der WKOÖ

Dr. Jan Pinkava
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Dr. Jan Pinkava

Animationsinstitut Filmakademie Baden-Württemberg

Bonnie Mitchell
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Bonnie Mitchell

Bowling Green State University

Artist Position

Nicolas Gourault
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Nicolas Gourault

www.nicolasgourault.fr

Paul Trillo
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Paul Trillo

www.paultrillo.com

Rachel Maclean
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Rachel Maclean

www.rachelmaclean.com

ASIFA Austria Forum

Onat Hekimoglu & Ole Tillmann
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Onat Hekimoglu & Ole Tillmann

Slow Bros GmbH

Irina Rubina
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Irina Rubina

iraru.films

Paul Clarke
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Paul Clarke

Uninvited Guests

Reinhold Bidner
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Reinhold Bidner

gold extra

Art Research Paper

Biin Shen
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Biin Shen

China Academy of Art

Dr. Ellen Pearlman
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Dr. Ellen Pearlman

RISEBA University & NYU Tandon School of Engineering

Greg Bott & Musaab Garghouti
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Greg Bott & Musaab Garghouti

University of Plymouth

Luca Cacini
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Luca Cacini

www.caciniluca.com

Chi-Hung Huang & Chun-Huang Lin
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Chi-Hung Huang & Chun-Huang Lin

National Tsing Hua University

Weihao Qiu
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Weihao Qiu

UC Santa Barbara

Clarissa Ribeiro
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Clarissa Ribeiro

Roy Ascott Studio

Juan Carlos Vasquez
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Juan Carlos Vasquez

Xi'an Jiaotong Liverpool University

Amy Alexander
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Amy Alexander

UC San Diego

Hana Pokojná
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Hana Pokojná

Masaryk University

Wolfgang Höhl
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Wolfgang Höhl

scienceviz.com

Maria Pfeifer & Peter Holzkorn
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Maria Pfeifer & Peter Holzkorn

Ars Electronica Futurelab

Art Paper

Rewa Wright, Simon Howden & Mereana Wright-Osborne
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Rewa Wright, Simon Howden & Mereana Wright-Osborne

UnCalculated Studio

Margarita Köhl & David Altweger
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Margarita Köhl & David Altweger

Vorarlberg University of Applied Sciences

June Kim
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June Kim

University of New South Wales

Vrääth Öhner
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Vrääth Öhner

St. Pölten University of Applied Sciences

Vinaya Tawde
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Vinaya Tawde

Masaryk University

Scottie Chih-Chieh Huang
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Scottie Chih-Chieh Huang

National Tsing Hua University

Jinsil Hwaryoung Seo
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Jinsil Hwaryoung Seo

Texas A&M University

Steve Jones & Alejandra Abad
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Steve Jones & Alejandra Abad

Florida Atlantic University

Michael Wallinger
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Michael Wallinger

www.michaelwallinger.net

Wei-Cheng Hsu, Yu-Fang Lai & Cheng-Yun Yeh
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Wei-Cheng Hsu, Yu-Fang Lai & Cheng-Yun Yeh

National Tsing Hua University

Xiruo Wang
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Xiruo Wang

University College London

Verena Repar
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Verena Repar

www.verenarepar.com

Yuchen Yang
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Yuchen Yang

EPFL

Flavia Mazzanti & Manuel Bonell
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Flavia Mazzanti & Manuel Bonell

Immerea

Camille C Baker
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Camille C Baker

Royal College of Art

PROGRAM

This year’s symposium features five distinct tracks: the panel Artist Position, Art & Industry, Art Research Paper, Art Paper, and the ASIFA Austria Forum.

All scheduled times are local Austrian time (Europe/Vienna). Use the dropdown below to switch to a different timezone.

The proceedings of the Expanded 2024 – Conference on Animation and Interactive Art can be found here:

Ars Electronica and the University of Applied Sciences Upper Austria Hagenberg Campus are showcasing animations, which can be seen at the 2024 Ars Electronica Animation Festival.

LIVE

Visit the Expanded Animation YouTube channel to see current and past content.

Switch to the current or next scheduled live stream by clicking on the button below.

Expanded Animation Publication

Expanded Animation – Mapping and Unlimited Landscape

The symposium Expanded Animation began in 2013 and offered a first approach to the expanding field of computer animation. It has since become an established part of the Ars Electronica Animation Festival and the international competition Prix Ars Electronica Computer Animation. Every year under an overarching theme, the symposium has researched the field of technology, art, animation, and aesthetics, investigated the collapsing boundaries in digital animation, and explored positions and future trends. As with the first conferences on computer animation at Ars Electronica in the 1980s, practice and theory are equally important. The richly illustrated publication Expanded Animation: Mapping an Unlimited Landscape features contributions from speakers and artists from the past six years and presents an overview of the prize winners in prix category Computer Animation from 2011 to 2018.

250 pages, 250 Illustrations

BUY ONLINE

EXPANDED PLAY EXHIBITION

Expanded Play is a cooperative exhibition that explores various perspectives of mixed reality and spatial interaction within the realm of playful media, showcasing a range of student works from the Digital Media Department at the University of Applied Sciences Upper Austria and the Department of Visual Computing at Masaryk University. The exhibition is located at the Salzamt in Linz, a platform for artists and cultural creators from various fields. During Expanded Play, the venue will be utilized to explore a wide range of experiences between games and interactive installations. A selection of diverse exhibits will be showcased, each opening different realms of experience: from a VR reading corner that allows visitors to engage with books in a novel way, to performative installations such as Förglets, where the player’s body and other physical objects serve as the controller. This innovative use of space and technology will provide attendees with an immersive journey through the evolving landscape of interactive art and play.

Atelierhaus Salzamt, Obere Donaulände 15, Linz
Wed. Sept. 4 to Sun. Sept. 8 2024
Wed–Sat: 11:00–20:00, Sun: 11:00–18:00

Leitnocht

Leitnocht

“Leitnnocht” is an immersive game that fuses point-and-click mechanics with a distinctive stop-motion-inspired aesthetic, bringing to life the mysterious Bavarian Alpine village of Moosbach. As you explore this handcrafted world, players step into the shoes of Karl Schneider, a young legal assistant, as he searches for his friend’s missing fiancée.

Selina Behrens (AT), Sebastian Grundherr (AT), Florian Horak (AT), Julia Posch (AT), Dominik Senzenberger (AT), Martin Siedler (AT), Michelle Treziak (DE/AT)

Starborne Mail - The Cosmic Courier

Starborne Mail - The Cosmic Courier

“Starborne Mail—The Cosmic Courier” is a recursive exploration game where the player is a postman in a dying world, delivering mail to quirky villagers while racing against oxygen depletion. Through interactions with different characters, the player uncovers secrets and collects rocket parts with the aim of building a rocket to escape from this dying world and travelling to a space station.

Daniel Kleibl (AT, Daniel Pauli (AT), Laura-Christina Palmetshofer (AT), Marlene Kremsmayr (AT)

Rūḥ

Rūḥ

Augmented Social Play (ASP) is an innovative digital intervention format that leverages smartphones to deliver real-world, face-to-face group psychotherapeutic experiences and foster supportive communities. The COVID-19 pandemic significantly heightened social isolation and mental health challenges among young people, exacerbated by the rise of social media use driven by digitalization and social transformations. “Rūḥ”, a prototype co-developed with children, psychologists and Augmented Reality designers, aims to teach cognitive behavioral therapy tools to adolescents.

Vinaya Tawde (IN/CZ)

Time Machine

Time Machine

Image Time Machine is a playful prototype that allows users to take images and effectively “put them in the past”, i.e. look like they were taken at a different point of time. Clothing, vehicles and various other objects are altered or replaced to reflect the expectations of the chosen era. A custom machine learning approach utilising stable diffusion as a starting point was developed to create an alternative look into the past.

Felix Rader (AT), Alexander Gärtner (AT)

Evolutionary Diffusion

Evolutionary Diffusion

This interactive project allows users to perform AI evolutionary operations themselves. You can create a new random image or select an existing image to mutate its embedding, thereby creating a variation. Selecting two images enables mixing, resulting in a combined image with characteristics of both.

Marcel Salvenmoser (AT)

Still

Still

“Still” is a story-based video game in which the player solves various audio puzzles. The main goal was to incorporate sound as an essential game mechanic to the game and realize a gradual shift in between auditory and visual dimensions.

Jan Klug (AT), Viktoria Heng (AT), Nicole Lehmann (AT), Stephanie Schattauer (AT)

Förglets

Förglets

“Förglets” is an interactive, projection-based game installation that uses the player’s silhouette as a collision object. In this *Lemmings*-inspired game, small creatures are trying to get to a pre-defined goal in a small, carefully crafted world.

Paul Huemer (AT), Kevin La (AT), Felix Rader (AT)

H.A.N.D.S.

H.A.N.D.S.

*H.A.N.D.S.* is a game project that combines virtual reality with gesture recognition. The project members pretend to be employees of a fictional company aiming to release a new product. The VR game represents the virtual testing ground for this new product.

Andreas Weinberger (AT), Özenc Dinler (AT), Kerstin Kaiser (AT)

Mind the Passage

Mind the Passage

Monday. The walls feel like they are about to collapse. A desperate struggle for breath. Do not think about this and that. What else can go wrong? This feels like being stuck in a meat grinder. I hope I can get my work done today. Thoughts collide, a chaotic ballet. Who is saying that? I will… slow down. Lack of time, lack of focus. Being overwhelmed. Restless. Always occupied, in constant worry. Nothing works. Nothing is right.

Marko Rehacek (SK/CZ), Magdaléna Kejstová (SK/CZ)

Interactive ATP Reaction

Interactive ATP Reaction

This installation combines science, art and technology with the aim of making biochemistry more understandable and interesting. It uses real-life data and encourages viewers to interact with molecules that are otherwise invisible to the naked eye.

Hana Pokojná (SK/CZ)

I See You

I See You

“I See You” is an innovative interactive story that places the player’s gaze at the center of its gameplay experience, using eye-tracking technology. This game immerses players in a 2D world where their line of sight influences the narrative, the environment, and non-player character (NPC) reactions.

Lisa Bayr (AT), Gerald Gruber (AT), Elisa Hackl (AT), Florian Horak (AT)

Bookwander

Bookwander

Reading fiction in virtual reality is an unexplored topic whose potential is yet to be discovered. So far, the closest research field in which extended reality (XR) is applied to written texts is the use of augmented reality (AR) in education. Most of the time, this field does not focus on leisure reading and does not aim to intentionally create pleasure for the reader, but is rather focused on enhancing learning. “Bookwander” is a VR prototype presenting four different approaches to adapting written fiction for virtual reality.

Nikola Kunzová (SK/CZ)

ANIMATION SCREENING: Digital Media, Hagenberg Campus

ANIMATION SCREENING: Digital Media, Hagenberg Campus

This program features a selection of recent student works, ranging from narrative shorts to experimental animation, from the Digital Media Department at the University of Applied Sciences Upper Austria in Hagenberg. 

Curated by Patrick Proier & Juergen Hagler 

 

Laute Stille
04:14 | Lisa Bayr, Leonie Roithner, Katharina Arbeitshuber, Lukas Brandstetter

Sound Play
03:57 | Anna Reiff, Philipp Guggenberger                                     

Dreamcatcher
01:10 | Dominik Senzenberger                                               

ES IST WOHL SOMMER 
09:05 | J Schönbauer, Leonie Sametinger, Olivia Lehnert, Alissa Calliari, Lisa Wohlschlager                                     

Wildwechsel
04:10 | Eva-Valentina Dietrich, Iris Feyrer, Wiktoria Olborski, Anika Weinreich, Tess Stockmayr                                             

Overload
03:20 | Remo Rauscher, 5. Semester DAb                                     

Kintsugi              
02:24 | Nadine Promberger, Kevin Killinger, Magdalena Holzner                                        

Relax
06:16 | Jessica Studwell, Rico Feyrer, David Haider, Hannah Lucia Brosch 

 

 

 

 

 

 

 

 

VIDEOS

Videos from Expanded Animation 2024.

PARTNERS & CREDITS

Partners

The symposium has been made possible through a collaboration between the Digital Media department at the Hagenberg Campus of the University of Applied Sciences Upper Austria and the Ars Electronica Festival. We want to thank the following sponsors for their support.

Supported by

Organization

General Chair

Juergen Hagler (AT), Ars Electronica & University of Applied Sciences Upper Austria

TPCs Art Research Track

Victoria Szabo (US), Duke University
Philipp Wintersberger (AT), Interdisciplinary Transformation University & University of Applied Sciences Upper Austria

TPCs Art Track

Varvara Guljajeva (EE/CN), The Hong Kong University of Science and Technology
Bonnie Mitchell (US), Bowling Green State University

Panel Chairs

Reinhold Bidner (AT), gold extra
Michael Lankes
(AT), University of Applied Sciences Upper Austria
Alexander Wilhelm (AT), University of Applied Sciences Upper Austria

Inclusion Chair

Kathrin Probst (AT), University of Applied Sciences Upper Austria

Publication Chair

Martin Kocur (DE/AT), University of Applied Sciences Upper Austria

Web & Social Media

Nils Gallist (AT), University of Applied Sciences Upper Austria
Wolfgang Hochleitner
(AT), University of Applied Sciences Upper Austria
Victoria Wolfersberger (AT), University of Applied Sciences Upper Austria

Exhibition

Jeremiah Diephuis (US/AT), University of Applied Sciences Upper Austria
Simone Kriglstein (AT/CZ), Masaryk University

Event Production Chairs

Patrick Proier (AT), University of Applied Sciences Upper Austria
Christoph Schaufler (AT), University of Applied Sciences Upper Austria

Trailer & Visual Art

Lilith-Isa (AT), University of Applied Sciences Upper Austria

Ars Electronica Animation Festival

Daniela Duca De Tey (RO/DE), Ars Electronica
Juergen Hagler (AT), Ars Electronica & University of Applied Sciences Upper Austria

Event Production Team

Katharina Arbeithuber (AT), Lino Brunmayr (AT), Simone Feldbacher (AT), Iris Feyrer (AT), Jana Greiter (AT), Sarah Haim (AT), Janah Helly (AT), Viktoria Heng (AT), Christina Hohl (AT), Magdalena Holzner (AT), Maria Horvath (AT), Kevin Killinger (AT), Susanne Kirchmayr (AT), Antonia Klar (AT), Jan Klug (AT), Marlene Kremsmayr (AT), Kevin La (AT), Selina Mensah (AT), Lea Obermair (AT), Laura Christina Palmetshofer (AT), Nadine Promberger (AT), Leo Sametinger (AT), Kathrin Staudinger (AT), Jennifer Ye (AT)

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